Early school education

Project Method II

A multimedia software fully adapted for the classroom.

  • Type of education:

    Early School Education

  • Field:

    Language, music, maths, science and social education

  • Category

    Multimedia program

    “Project Method in Early School Education” contains a description and methodological base for 12 projects for grades I-III, divided into 4 themes for each grade.

    First part of the product contains 4 types of materials:

    1. Interactive boards containing various types of interactions (crosswords, quizzes, match pairs, etc.). 3 parts of the software include in total:
  • 4 topics - related to teaching resources,
  • 20 interactions - a variety of exercises to support learning and memorizing,
  • 12 educational videos - introducing in main topics,
  • 4 exercises to learn English.
2. Teaching resources - 3 parts of the software include in total:
  • 33 worksheets,
  • 33 lesson and game plans.

  • 3. The curriculum, including a description of methods of the child's observation according to their achieved skills, provided through the school curriculum,

    4. Evaluation of a student, which shows the improvement of a student in an educational environment, without the artificial isolation of the assessment process.

    About product

    "Project Method" is a three-part multimedia software fully adapted to classrooms - including working with an interactive board.


    Through various exercises and interactions, as well as extensive teaching resources, the software allows users to freely navigate the school curriculum in any prefered order. The design of the multimedia software and the teaching resources are equipt for working with students with special educational needs. Commands are read by a narrator, and the graphics are attractive and subdued, so solving exercises on an interactive whiteboard is effective and interesting for the whole class. Some of the tasks are prepared in English, so the students practice vocabulary and pronunciation.

    Using the program is intuitive. All elements are designed so as to facilitate the teacher's work. Active elements in the games are always at a height accessible to a child so they do not require help from the teacher. Graphics and interactions present realistic images - unrealistic animations are limited to a minimum. Commands tasks are textual and sound based.

    Part II
    In the second part of "Project Method", students continue an interactive journey through the selected thematic areas. We will go to the world of the forest and forest animals. Students learn more about the functions of the forest and through interaction and worksheets, they will learn how to properly protect the animals and plants as well as their habitats. The following topics topics introduce recycling and the elements which help focus the child's attention to the outside world. The aim is not only to inspire and encourage children to explore the world through videos and interactions, but also to build a sense of responsibility among children for their own environment. The fourth theme of this part is learning. The potential of the human brain is great, and only depends on us and how much we train our brain cells - these and many other curiosities students will learn through videos and exercises included in the multimedia program. Students will improve a thematic vocabulary in English and its pronunciation.

    Video

    Special features

    dwujezycznosc

    ENGLISH

    "Project Method" introduces English to classes through exercises and interactions.

    dowolnosc urzadzenia

    ANY DEVICE

    The software is dedicated to interactive whiteboards, also will perfectly work on a computer or a tablet.

    rozne warunki

    USE IN VARIOUS CONDITIONS

    - at home, at school, during school trips.

    online i offline

    ONLINE AND OFFLINE MODE

    "Project Method" works online and offline - download program to an USB device or directly to a computer and use it without the Internet connection.

    aktualizacje

    UPDATES

    - we guarantee product updates so the users have access to the latest version of the software

    edukacja włączająca

    INCLUSIVE EDUCATION

    The software allows work with students with special educational needs

    intuicyjność

    USER-FRIENDLY

    The product is intuitive and user-friendly for the teacher. Simple use without any user manual.

    utrwalanie wiedzy

    EXERCISES AND FUN

    The programs include videos and interactions which helps to gain knowledge.

    2nd part of the program contains:

    BOX WITH MATERIALS:
    • license key - online and offline version (for downloading to the USB device or your computer),
    • product licence for the whole school for a year,
    • USB device for downloading the offline version,
    • "Project Method" guide,
    • Evaluation of students,
    • Teachers' room sticker with login and password,

    • FOR PRINTING:

      • game plans,
      • lesson plans,
      • worksheets for use at school and at home.
    Metoda projektu - part 1
    Date

    BETT 2019 education fairs

    "Maths in use - first steps" is going to London again! This time you can meet us on January 23 - 25 during t

    Date

    Conference summarizing the Erasmus + project

    On June 6, 2018, a conference summarizing the Erasmus + project "I choose consciously - innovative tools to bu

    Date

    INTERNATIONAL CONFERENCE SUMMARY PROJECT – 6th June 2018, POZNAŃ

    In connection with the activities carried out by Eduexpert Ltd., in partnership with UK Butterflies from Great

    Date

    The conference ‘I choose consciously – innovative tools to build a career path for young people’ in Bradford is already behind us!

    The conference "'I choose consciously - innovative tools to build a career path for young people'" is already

    Project method for kindergartens (PL) – demo

    click

    Maths in Use – first steps (EN) – demo

    click

    Maths in Use (PL/EN) – demo

    click

    Project Method (PL) – demo

    Click

    Partners

    More partners