Early school education
Maths in Use serie
A multimedia software fully adapted for the classroom.
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TYPE OF EDUCATION:
Edukacja wczesnoszkolna
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FIELD:
Maths, social education, lanugage eduaction, music education
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CATEGORY:
Multimedia Program
Whether maths surrounds you in ordinary objects and places you know? On the street, at the airport, or at the shops? With the new series of multimedia products "Maths in Use", which can be used in the classroom and at home, on the interactive whiteboard or tablet, we discover an exciting world of numbers, shapes, weights and measurements, and music.
"Maths in Use" set contains 4,500 exercises Focused in 9 main Theme Adventures - introducing real life issues related to maths:
- 54 educational videos - introducing issues discussed in this part and connects them with the real world,
- 27 interactions - giving the opportunity to engage the entire class, eg. in learning of the rhythm, or the rules of shopping,
- 54 exercises - allowing the consolidation of math knowledge.
About product
Film
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Description
"Maths in Use" is a three-part multimedia educational product for primary schools, designed for learning mathematics and science in early childhood education. It includes a package of exercises, interactions, games and videos for fast and effective use during the school day. The program consists of three parts, corresponding to the thematic scope of grades 1-3 - the whole software is adapted to the school curriculum, and allows you to work with pupils with special educational needs.Graphics and interactions represent real images -unrealistic animations are limited to a minimum. Commands tasks are textual and audio. In addition, the teacher can easily change the language - in order to go through the activity in English and return to the Polish version.
The whole software is designed in such a way that all the active elements are in reach of children - particularly important during the operation of the interactive board. The teacher has many opportunities to work with the program. Inspiration can be found in the accompanying product guides and games and lesson plans.
Characters guiding "Maths in Use" are realistic - they have problems, passions, dreams. The technology isn't unreal - we have created a combination of technology with real life.
Special features

BILINGUAL
Change the language anytime. Available English version.

ANY DEVICE
The software is dedicated to interactive whiteboards, also will perfectly work on a computer or a tablet.

USE IN VARIOUS CONDITIONS
- at home, at school, during school trips.

ONLINE AND OFFLINE
"Maths in Use" works online and offline - download the materials needed to supplied USB device and use it without an Internet connection.

UPDATES
- we guarantee product updates to ensure you are using the latest version of the software.

SPECIAL EDUCATIONAL NEEDS
The software allows work with students with special educational needs.

USER-FRIENDLY
The product is intuitive and user-friendly for the teacher. Simple use without any user manual.

EXERCISES AND FUN
The program includes videos and tested interactions which help knowledge development
Each part of the program contains:
BOX WITH MATERIALS:
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- license key - online and offline version (for downloading to the USB device or your computer),
- product licence for the whole school for a year,
- USB device for downloading the offline version,
- "Maths in Use" guide,
- Teachers' room sticker with login and password,
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- game plans,
- lesson plans,
- worksheets for use at school and at home.
